Semi-physical artifacts + Immersive digital environment
Collaboration with Marvin Flores Unger
Starting with a discussion about „taboo“ and a visual research on the aesthetics of the holy and sublime, we tried to grasp these topics on different layers of reality: Universally, from a pseudo-anthropologist perspective, as well as on a very personal level, challenging the boundaries of the industrial design faculty of Stuttgart’s Academy of Arts.
Our dive into the fluid realm of contemporary fears and ideology served as a catalyst for a series of life-sized, veiled objects and an immersive video-installation created with Blender, Unity engine and Google Cardboard. More importantly, the work opened a cosmos of reference that continues to nourish our understanding of human actions and the according tools.